In this group project, our task was to develop a board game tailored to educate 12-year-olds on the concept of prebunking. This board game is intended for classroom use. Considering the ease of information access today, particularly through the internet and social media, the game aims to teach players how to identify, comprehend, and counter false information online through the practice of prebunking.

Since it was a group project, I worked on the board game (sizing, assembly, printing and mechanics of tiles for the board game) and the token coins.
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